Larvae are left to develop in the pool of the elder brain. The larvae resemble miniature illithid heads or four-tentacled tadpoles. Illithids are hermaphroditic creatures who each spawn a mass of larvae twice in their life. Other powers include a defensive psionic shield and powers of psionic domination for controlling the minds of others. Illithids also have other psionic powers, generally telepathic in nature, although their exact effects have varied over editions. Their skin is mauve and covered in mucus, and is very sensitive to sunlight illithids who make extended forays to the surface must wear protective clothing to maintain their skin moisture.Īmong the most feared illithid abilities is the dreaded mind blast, where the creature emits a cone-shaped psionic shockwave with its mind in order to incapacitate any creature for a short amount of time. Their sense of hearing is slightly poorer than a human's they have difficulty distinguishing between several sounds mixed together. Illithid eyes are pale white, and though their vision is limited to roughly 60 feet, they can see perfectly well in both darkness and light. An illithid who snares a living creature in all four of its tentacles can extract and devour its living brain. They have four tentacles around a lamprey-like mouth, and require the brains of sentient creatures as part of their diet. Illithids have humanoid bodies, with octopoid heads. The Illithid as depicted in the 5th edition Monster Manual (2014) The fortress of Yuhnmoag is located on the Paraelemental Plane of Ooze. Worlds ruled by illithids in other spheres include Falx, Ssirik Akuar, Penumbra, and Glyth. In Greyspace, the largest illithid settlements are the city of Sharpbeak on Celene and the settlement of Skullbringer in the Grinder. Less common illithid vessels such as the 25-ton squid ship, the 70-ton octopus, and the 100-ton cuttle command also resemble the cephalopods after which they are named. The ship's coiled shell provides the comfort of enclosed space and protects the illithids from the rays of solar bodies. Nautiloids are 125' to 180' long, including the tentacle-like piercing ram. The primary spelljamming ship used by illithids is the nautiloid, a 35-ton craft resembling a nautilus. Illithids also have a strong presence in Greyspace and spheres beyond. A number of illithids also make their home in the drow city of Erelhei-Cinlu, due to the presence of a well-known mind flayer research center known as the Antisolar Institute. Perhaps the best-known illithid settlement on Oerth is the city of Dra-Mur-Shou, located within several miles of the Vault of the Drow. Illithids typically dwell in dim, underground settlements, usually in the Underdark. Great care is taken to cover their tracks. The captives will then be marched all the way to the illithids' underground settlement by specially trained and conditioned thralls. Typically, a group of mind flayers will teleport to the settlement and swiftly incapacitate them with their psychic powers. Illithids regularly conduct raids on all sentient settlements to acquire new thralls, because their existing stock of sentient thralls do not breed fast enough to satisfy their food and labor needs. Illithids also do a good deal of research themselves, mainly focused on developing new psychic powers. They regularly probe the minds of surface dwellers so as to gather intelligence and learn about new advances in magic and technology. They frequently meddle in the politics of other races through subtle psychic manipulation of key figures, not to cause chaos but so as to better understand the dynamics of civilization. Illithids spend much of their time in intense study and experimentation, gathering knowledge of all sorts that will enable them to eventually reconquer the universe and hold it for good.
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